The following was written for the Alfie Kohn and Pasi Sahlberg Blogathon as I have a lot of respect for the work of Alfie Kohn (and probably would for Pasi Sahlberg as well once I learn more about his work). —————————————————————————————————————————————————– I think parents are scared. At the very least I know that I’m scared. […]
January 27, 2013
A blog post by Dan Myer, Pattern Matching In Khan Academy, recently caught my attention. I’m a huge fan of the power of pattern matching, so I was curious to hear about how Khan Academy my be leveraging it. The blog post references another blog post by Stephanie Chang (an engineer at Khan), Takeaways From […]
January 23, 2013
I was having a twitter debate the other day with a teacher about homework. I feel very strongly that we need to create an educational system that does not need to require homework to reach the necessary learning goals. For me, though, this goes beyond homework. When it comes to my daughter I feel very […]
January 17, 2013
I’ve just created a short demo of XYFlyer: As a note this demo was created for the NYC Schools Gap App Challenge. Here’s my submission: XYFlyer.
January 10, 2013
I was just doing a thought experiment around the idea of students having a clicker in their hand where they could signal how bored they were with the current class. They would be able to push a dial up to 10, with 10 meaning extremely bored. A computer would receive the feedback and aggregate it […]
January 7, 2013
Thanks to @sethleavitt I was able to test out XYFlyer with about 60 8th graders this morning. (there’s really nothing more nerve-wracking as 60 8th graders using your website for the first time. they have an amazing ability to find bugs.) Although they certainly made me feel like XYFlyer has plenty of room for improvement, […]
December 6, 2012
Here is a quick breakdown of the strategies and methods I’m exploring with Light It Up, a fractions puzzle game derived from the game Refraction. Update Some people have asked me about the differences between Light It Up and Refraction. They are almost exactly the same, but there are some differences. Those differences are described […]
November 8, 2012
I’m currently working on Light It Up, a puzzle game that teaches fraction concepts. It’s based very closely on Refraction, but for various reasons I wanted to create a different version. Currently in this game there is a piece that takes two fractional lasers and adds them together in to one laser. In order for […]
September 27, 2012
There are three main components to puzzle-based learning (or just puzzles in general): A Goal: You are trying to solve some problem and it will be clear if and when you solve it. Feedback Loops: You will get feedback on your progress, helping you determine whether your hypotheses are getting you closer to your goal […]
September 6, 2012
I’m working on a short essay for an essay competition. I’m trying to summarize my thoughts on how we can approach learning from a new perspective (most concisely described as a puzzle) that will more effectively encourage a lifetime love of learning. I’d love to hear anyone’s thoughts on the contents of the essay. The […]
February 5, 2013
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