Browsing All Posts published on »November, 2012«

Wrestling With The Why In Puzzle-Based Learning

November 8, 2012


I’m currently working on Light It Up, a puzzle game that teaches fraction concepts. It’s based very closely on Refraction, but for various reasons I wanted to create a different version. Currently in this game there is a piece that takes two fractional lasers and adds them together in to one laser. In order for […]